| 
09-02-2008, 02:44 PM
| | Senior Member | | Join Date: May 2008 Location: North West of England
Posts: 716
| | Patch 4.1 ! Don't worry - the GOA forum staff said it is fine to share this greatness.
## Update : Now there are confusing reports of Mythic saying not ok to share... I can only go with what I can actually read - GOA confirmation is clearly posted while Mythic denial is hearsay, so I'm leaving notes up for now. ## ~ O ~ Combat & Careers
The Careers and Combat team has been very busy combing through your feedback and making the changes they think are necessary to these areas. Here are some of the changes that have been made. The duration of many buffs and debuffs has been extended. Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments. Extensive balance work has been done, focusing on the Engineer, Magus, and Squig Herder. Finally, Tanks, Rogues, and Melee Healers have gained Shatter style abilities to help remove enemy buffs. General - Ability training costs have been slightly reduced for careers which have more abilities to train.
- Book of Binding: This ability has been changed from an item to an ability. All players will now begin with this ability.
- Bolster no longer persists across zones or login.
- Players should now receive their 2nd RvR Tactic slot at Realm Rank 20.
- At Realm Rank 65, players are automatically given a buff that permanently increases their total AP Pool size by 25.
- At Realm Rank 75, players are automatically given a buff that permanently increases their total AP Pool size by 25 (to a total of 300).
- Players will automatically get an extra Mastery Point at Renown Ranks 40, 50, 60 and 70. This brings the total number of Mastery Points a career can earn to 29.
- At Realm Rank 80, players will receive a passive buff which gives them a bonus to every Mastery Path as if they spent one point in each path.
- Many abilities have been relabeled as Hex, Curse, Ailment, Blessings or Enchantments.
Death System - Players who have been resurrected will now receive a 50% debuff to all statistics, except wounds, for one minute.
- Players will now receive a 10% debuff to wounds each time they release from death. These debuffs stack with themselves up to 50%.
- The debuff lasts 15 minutes if a player was to die and release in PVE.
- The debuff lasts 3 minutes if a player were to die and release in RVR.
Guild Standards - Enhanced Destruction I, II, III: These abilities have been removed and replaced by Forceful Magic I, II, III: The effectiveness of these abilities has been reduced.
- Forceful Weapons I, II, III: The effectiveness of these abilities has been reduced..
- Forceful Bolts I, II, III: The effectiveness of these abilities has been reduced.
- Forceful Mending I, II, III: The effectiveness of these abilities has been reduced.
- Players will now gain Renown Points for successfully capturing an enemy's planted Guild Standard.
Melee Archetype - Confusing Movements: This ability now works correctly.
Ranged DPS Archetype - Explosive Shots: This morale ability will now only activate once per second.
Tank Archetype - Focused Offense: The effectiveness of these abilities has been reduced, and we have changed the damage-taken debuff to an armor debuff.
High Elf Racial Tactics - Centuries of Training: This ability’s effect no longer stacks with itself.
Archmage - Storm of Cronos: The duration has been increased.
- Feel the Winds: The duration has been increased.
- Law of Age: The duration has been increased.
- Cleansing Light: This ability now removes one Ailment or Hex from your target.
Shadow Warrior - Eye Shot: The duration of this ability has been increased.
- Wrist Slash: The duration of this ability has been increased.
- No Respite: The duration of this ability has been increased.
- Hunter's Fervor: This ability is now an Enchantment
- Fell the Weak: The damage of this ability has been decreased if the target is greater than or equal to 20% health. Its damage has been increased significantly, if the target is below 20% health. Also, the healing debuff duration has been increased.
Sword Master - Wrath of Hoeth: The duration of this ability has increased.
- Crushing Advance: The duration of this ability has increased.
- Hold the Line: We removed the reuse timer of this ability.
- Shatter Enchantment: This ability now removes an Enchantment from the Sword Master’s target. Upon removal, the Sword Master’s enemy takes damage. This ability can be purchased at level 22.
- Phoenix’s Wing: The damage of this ability has been reduced.
- Ether Dance: This ability now correctly ticks 5 times instead of 6.
- Dampening Talon: Dragon's Talon now reduces Block and Parry on target as well.
- Wall of Darting Steel: The cost per second of this ability has been reduced, no longer self snares, and will now deal damage back upon any defense, not just Parry.
- Adept Movements: This ability now reduces cost for improved Balance attacks by 35%.
- Nature’s Blade: This ability’s effect now triggers a random stat drain from all targets near the Sword Master. It can now be found in the Path of Khaine.
- Heaven’s Blade: This ability’s effect now triggers a heal over time for everyone in the Sword Master’s group when the Sword Master is damaged by magic. It can now be found in the Path of Hoeth.
- Phantom’s Blade: The effect of this ability now triggers a damage absorb shield, and can now be found in the Path of Vaul.
- Blessing of Heaven: This ability now increases the amount of healing that Heaven’s Blade provides.
- Blade Enchants: Will no longer proc off Throw.
- Sword Dance: The mechanic has been updated to always progress regardless of whether or not the attacks were defended against.
White Lion - Shred: We increased the duration of this ability.
- Coordinated Strike: We increased the allowable distance between the player and the pet for the secondary hits to trigger.
- Baited Trap: The effect of this ability no longer stacks with itself.
- All pet abilities will now queue up on the pet for up to 5 seconds each, until they successfully fire.
Content Quests
Experience gain for each quest has been revisited and adjusted, based on metrics and feedback from our previous rounds of Beta. Our goal with these adjustments is to ensure that the experience awarded for each quest generally reflects the difficulty and time investment of that quest, while ensuring that the overall leveling experience remains on target. Public Quests
We appreciate the great feedback we have received from the community about our public quest loot system. We have decided to move forward with a change that provides an additional bonus for Gold and Silver medalist. The new bonuses are: - Gold: Top bonus increased to +500
- Silver: Top bonus increased to +350
Last edited by Kier; 09-02-2008 at 04:42 PM.
| 
09-02-2008, 02:45 PM
| | Senior Member | | Join Date: May 2008 Location: North West of England
Posts: 716
| | Community Systems Personal Vaults
Personal character vaults are here! Players may now access their character’s vault from ‘Banker’ NPCs located in the capital cities. Each vault has space for 80 items.
Note: Item stacks only take up a single item slot. Guild Vaults - Starting at Guild Rank 4, players may now access their guild’s vault through ‘Vault Keeper’ NPCs located in the capital cities. Players with the appropriate permission may deposit and/or withdraw currency as well as add and remove items. Guild members with permission can assign other guild members the ability to:
- Deposit Currency
- Withdraw Currency
- Deposit Items
- Withdraw Items
- View Items
- The initial guild vault space is 1 tab of 60 inventory slots. Additional tabs are granted incrementally through guild advancement with a possible total of 4 tabs equaling 240 slots.
Guild Taxes and Tithes - Guild Taxes
- Guild Taxes are a Guild Reward which unlock at Guild Rank 3.
- Once unlocked, members may view the Guild Tax Rate in the Guild Window Rewards Tab.
- Once unlocked, members with permission may set the Guild Tax Rate in the Guild Window Rewards Tab.
- Guild Tithes
- Guild Tithes are a Guild Reward which unlock at Guild Rank 3 and apply only to the individual guild member.
- Once unlocked, members may view their Guild Tithe Rate in the Guild Window Rewards Tab.
- Once unlocked, members may edit their Guild Tithe Rate in the Guild Window Rewards Tab.
- Whenever a Guild member earns money from looting a monster, the Guild Tithe Rate is added to the Guild Tax Rate, and the total percentage is deducted from the player’s earnings and given to the Guild.
- Example: If the tax rate is 20%, and the player’s Tithe Rate is 10%, earning 10 brass from looting a monster would give the player 7 brass and the guild would receive 3. Fractions are rounded down and given to the player such that if the Guild Tax Rate is 5% and the Tithe Rate is 5% and the player earns 11 brass from looting a monster, the player earns 10 brass and the guild receives 1 brass.
Auction House - The Auction House is now available in various locations throughout the capital cities. Interact with the Auctioneer NPCs to display the Auction House interface to sell items you do not need and to find and purchase ones you do!
- A number of options are available at this time and additional options will be added as we move closer to launch.
- The following available search options are:
- Item Name
- Item Rarity
- By Career
- By Stat
- Item Type
- Slot
- Seller
- Rank
- Maximum Price
- By category
- By crafting item’s skill level
- Players may also sort their results by Name, rank, Current Bid, Buy Now Price, Time Left and Seller Name.
- The Auctions and Bids tabs provide a quick way for players to see their posted auctions as well as auctions they are bidding on.
- The option to cancel your own auctions is also available in the Auctions tab.
Items - PQs in Tier 1 have had their loot updated. Chapter 1, 2 and 3 PQs in all pairings will now drop more bags per completion than they did previously.
- We have increased the drop rate of green loot bags in Tier 1.
- Renown Merchants have had their stores adjusted, and equipment stats balanced. Weapons and Armor are now staggered across all player and renown ranks.
- Armor Sets have been updated again, finalizing many of the set bonuses and stats on the equipment.
- Additional Enchantment slots have been added to numerous items throughout the world in preparation for the final release of Talisman crafting systems
- Healing potions have received an increase in potency.
Talisman crafting has received additional tweaks to ensure that the talismans created were attractive and beneficial to all players RVR Open RvR Server Ruleset
Are you ready for the next challenge in RvR? Do you love the adrenaline rush of always having to look behind your back for the enemy? If so, then we welcome you to Open RvR, where you will either shine or falter in a constant battle for glory! Battle your enemies outside of the RvR lakes and affect the fate of your realm! Your Chapter 1 hub and your capital city are the only locations in the game where you have safe confines, of course that is until your city becomes under attack.
Rules: - Players are always RvR flagged from the moment they log in
- Chapter 1 hubs and capital cities are safe
- There is no bolster buff in RvR lakes
- Players will be chickened when entering lower tiers of content
RvR Content Updates - Keep Lords, Fortress Lords and Accompanying Guards: All have had their horizontal tethers increased significantly. The Z tether remains short to keep the Lords on the second floor.
- Sergeants, Keep Lords and Fortress Lords: All have new abilities with which to defend their stations in the RvR Lakes
- Sergeants, Keep Lords and Fortress Lords: All have had their levels and con normalized between Tiers 1 through 4. This has resulted in a substantial level reduction in Tier 3 Keeps to bring the NPCs more in line with the player level ranges of that Tier.
- RvR banners: RvR banners have been added to the entrances and exits of each warcamp in order to denote realm Tier control. Banners will also be located at most RvR lake entrances. Upon entering an RvR lake, Order banners will be on the right and Destruction on the left if a Tier is contested. If a realm controls a tier, both banners will change to represent the controlling realm.
Scenario Updates - Misc. scenario changes: Global adjustments to points, max players and the Capture point indicator ring art.
- Gates of Ekrund: Silly stuntie, Lobbas are for lifts! Orcapults now hurl Destruction players toward the wall. Use them at your own risk, because they’ll launch you toward random destinations, even into the wall! Talk to the nearby Siege Git – and prepare for flight!
- Stone Troll Crossing: They’re baaack! The troublesome boulder-throwing trolls have returned to Stone Troll Crossing. In addition to the Trolls, the scenario rules have been revamped. Use the Troll Pacifier to subdue the various Troll clans for your realm and control Stone Troll Crossing!
- Thunder Valley: Gyrocopters or Wyvern Riders will spawn at the central airfield for the controlling realm to order into battle - just to talk to the pilot and tell him what to bomb! If you don’t command the airfield you can still shoot the bombers down (and players too) with siege weaponry before they reach their destination and score points for your realm.
- Howling Gorge and Talabec Dam: Do you absolutely, positively need to deliver that bomb on time? Fear not, directional flags and beacons have been added to guide players to the bombing locations. The beacons will pulse from time to time to remind you where you need to go, so now all you need to do is plant the bomb!
- High Pass Cemetery: A zone-wide 60 second buff will be cast on the victorious realm that manages to capture both control points. Guardian ghosts and spirits will also make a cameo appearance for the winning realm. After all, what cemetery would be complete without ghosts and spirits?
- Maw of Madness: Madness has truly been revisited, as a total of three War Balls have been added to this scenario that will imbibe the carrier with ungodly power. There are some minor setbacks that come with wielding such power, but it is up to you to decide on how best to proceed!
- Tor Anroc: Shake and bake! More quakes and more falling rocks have been added to break up the enemy rush!
Cities Update - Altdorf and The Inevitable City: Various new quests and ambiance have been added to each city. Top amongst them are:
- Tasks from each King to seek out and kill various Keep Lords. These quests are also repeatable and will contribute towards increasing your overall city rank!
- Adventure quests. Seek out these quests from within the Emperor’s Palace and the Eternal Citadel for a long journey across the lands of Warhammer!
- Altdorf and The Inevitable City: Each city now has two entrances that players may enter and exit from. The new second entrance will escort players to a pathway leading to the city black market when a city has become captured.
- Guild Taverns: The Viper Pit in the Inevitable City and Sigmar’s Hammer in Altdorf are now only accessible from city rank 2 and up.
- Emperor’s Palace and The Eternal Citadel: The Kings are now only accessible from city rank 3 and up.
- City Siege: Siege has been placed in each of the contested cities’ re-spawn locations. Drive back the enemy with a quick assault of artillery!
- City Dungeons: Each city dungeon has undergone a clean sweep of all loot drops. See what treasure lies within!
| 
09-02-2008, 02:46 PM
| | Senior Member | | Join Date: May 2008 Location: North West of England
Posts: 716
| | Tome of Knowledge Tome of Knowledge Content Tome Tutorial Quests
New to the game? Want to find out what the Tome of Knowledge is all about? Well, look no further than the beginning of the game. Players now have access to a small quest chain in the starting area of each race that will introduce them to the Tome of Knowledge and give them a little experience to boot as reward. Tome Quests
This patch introduces additional Tome of Knowledge content in the form of Tome Quests available in tier 1 and tier 2. Like History and Lore unlocks or the Bestairy tasks, these ‘Tome Quests’ are hidden across the land and offer the intrepid explorer additional unlocks and rewards. Bestiary Tasks
Even more content to shake a Tome at! A good number of new bestiary tasks have been added to the Tome of Knowledge for players to seek out and enjoy! Achievements
A number of achievements have been added to the achievements section of the Tome of Knowledge. The new achievements run the gambit from serious to wacky; some will reward a player for performing an action numerous times, while others will reward a player the first time they attempt such a feat. Be on the lookout for these new achievements and try everything at least once, if not ten to twenty-five times. - Additional unlocks for discovering lairs in the Greenskins vs. Dwarves pairing and High Elf vs. Dark Elf pairing have been added.
Old World Armory
Collecting them all? Players will be rewarded for collecting all pieces of armor available for the special armor sets cataloged in the Old World Armory. As well, if players collect all sets of armor of each type, the player will get a special meta-achievement and title. Plus, for the intrepid few that collect every set of armor, they will have a unique title and unlock available to them as well. Noteworthy People
The text for the Noteworthy People section of the Tome of Knowledge has been reviewed and updated. - Included in this review is the addition of the flavor text for the remaining Kings.
- The tier 3 and tier 4 Elf noteworthy person entries in the Tome of Knowledge have been updated to ensure that they are current.
- Entries for the Dwarf, Greenskin, High Elf, and Dark Elf races have been moved into the appropriate City section of the Tome of Knowledge.
War story
The text for the War story chapters has been audited and updated with all current information. - This includes reviews and updates for Battlefield Objectives, Keeps, and Fortresses as well as Chapters and Warcamps.
- The tier 3 and tier 4 Elf Warcamps have been added and updated in the War story section of the Tome of Knowledge.
- Entries for the Battlefield Objectives, Keeps, and Fortresses have been updated and/or Added to the appropriate chapters of the War story section of the Tome of Knowledge.
- The entry for the final group encounter with Tchar’zanek has been updated with the correct name and information.
Bestiary
The text for the Bestiary section of the Tome of Knowledge has been reviewed and updated. - Included in this review is an update to the Hydra which fixes a bug where the information presented there was incorrect.
- Added five racial portraits.
History and Lore - The text for the History and Lore section of the Tome of Knowledge has been reviewed and updated. Tome Rewards Bestiary Rewards
The rewards for the Bestiary section of the Tome of Knowledge have been audited and revamped. Included in this audit are the addition of special Tome-only Cloaks, Pocket Items, Set Items, Tactics, and Trophies! - Cloaks: Available from the Librarian in the Capital City, these cloaks are only earned after completing a specific task in the Bestiary. Once unlocked, each cloak will be available to purchase at any time.
- Pocket Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each pocket item will be available to purchase at any time. Pocket items are rewards that can be worn and serve as a memento of tasks accomplished or perhaps as a way to show off that character’s skill. Be sure to play with the pocket items, as some of them will do more than just look pretty.
- Set Items: Available from the Librarian in the Capital City, these items are only earned after completing a specific task in the Bestiary. Once unlocked, each Set Item will be available to purchase at any time. Set Items are only available from the top tier of Bestiary unlocks and give characters bonuses when worn alone and additional bonuses when worn as a set.
- Tactics: Available once a player has completed enough unlocks for a particular monster type, these tactics can be trained by a Tome Trainer in the Capital City. Individual unlocks will contribute toward a player’s knowledge of a particular monster type and when that character has learned enough, a tactic will unlock that gives bonuses toward fighting that monster type. There are three levels of tactics available for each of nine different types ranging from the average beast to the undead.
- Bestiary Trophies: Available for purchase with Bestial Tokens, these items can be purchased from a Librarian in the Capital City. Bestial Tokens are rewarded for successful completion of specific tasks or kill-amounts in the bestiary. Bestial Tokens are considered an alternate currency and they are stored in the Quest bag. Once spent, Bestial Tokens can not be recovered. The trophies that can be purchased with these tokens can be worn on the armor of the character to show off their achievements and make their look unique.
- Don’t worry about all of the above though, as the Tome of Knowledge has been updated to give tooltips for all rewards to make it easy for players to understand how to receive their rewards.
Achievement Rewards
The rewards for the Achievement section have been audited and additional trophy rewards have been added where appropriate. - Achievement Trophies: Available from the Librarian in the Capital City, these items are only earned after completing a specific achievement. Once unlocked, each trophy will be available to purchase at any time. Unlike the Bestiary Trophies, these trophies are specific to an achievement, but can be purchased at any time, but only one of the trophies can be equipped at any given time.
- Titles: Added additional titles for new achievements now available.
Titles: Updated a number of titles to correct spelling or grammatical issues and bring the titles in line with any changed or added achievements or tasks. User Interface The Tome of Knowledge - Massive updates have been made to the Tome, along with a complete reskin.
- Players can now view their most recent Tome entries in the 'New Entries' page.
- The Table of Contents has been moved to a more user-friendly tab system.
- The Achievement section now has an entirely new layout.
- Bragging Rights can now be assigned to a tab in the character window by right clicking entries in the Tome.
- Quests can now be sorted by various sub-sorts.
- The Tome alert notification has been re-skinned to match the look and feel of other game UI elements.
Server Select and Character Creation - Server selection has merged seamlessly with character selection and now displays server ruleset, region, and realm population data.
- Order or Destruction? Choose your side! Once players have selected a realm on one server, they can now only create characters of the same Realm unless they choose another server.
- Character Selection models should now load faster.
- Deciding which class to play has never been easier! All classes now appear in Tier 4 armor prior to selection.
- The name entry field now functions like a name entry field, and the cursor blinking at you is actually a real cursor and there was much rejoicing.
- Deleting a character now requires confirmation. Y-E-S.
- Character select will now default to a new 'last played character' screen in order to streamline entry into the game.
- Zoom buttons and gender buttons now have enabled and disabled states.
Combat - Players will now smoothly and automatically rotate to face their current enemy target.
- The Pet Bar should be usable, and have all available options immediately upon pet summoning.
- Siege weapons should no longer default to inverted mouse look, and should no longer give erroneous line of sight errors.
- Players will no longer be able to enter an instance while their party is in combat inside of the instance.
- Buff and Debuff timers now appear on the icon, and permanent buffs will no longer display as 1s duration.
- Warbands can now move players across parties.
- Improved ability cool down timer display. Any ability with less then 3s on its timer (including global cool down) will now display in half second increments
- Added a simple 'Forgiveness' queue to the combat system. This will allow players to trigger their next ability slightly before the GCD or current casting ability completes. This should reduce the number of “Ability not ready” messages
- Significant improvement to combat while stationary. If players are not moving,they should never get a 'out of arc' facing error message when firing an ability.
| 
09-02-2008, 02:47 PM
| | Senior Member | | Join Date: May 2008 Location: North West of England
Posts: 716
| | PQ and Quest Trackers - Quest tracker reskin! The quest tracker has been reformatted and has had all extraneous tabbing removed.
- The Contested phase of a Capital City siege will now display both realms’ objectives.
- Players will no longer see erroneous PQ failure notices due to hidden transition controllers.
- The PQ tracker will once again display red or green icons to denote failure or success conditions.
- Proximity control bars now function correctly upon first entry into the Battlefield Objectives.
Tutorial Help Tips
Players will now be greeted with in game pop-ups to guide them on their way. The help tips are broken up into categories so that players of various experience levels can choose what types of help tips are shown to them. World Map
The world map has been re-skinned and has had a lot of information added to it like tooltips for City ratings and status, with even more to come. - Map Reveal: As players traverse a zone, areas of the map will reveal themselves. A number of audits were performed on these reveals resulting in the following changes:
- The following zones have been updated to ensure the art for their reveals are current and up to date: Thunder Mountain, Kadrin Valley, and DeathPeak
- As well, map reveals have been added to all tier 3 and tier 4 Eleven Zones.
Loading Screens
As players traverse between some zones, loading screens will present tips and information about the players’ destination. The following changes have been made to the loading screens: - All Loading Screens now have appropriate text for the Zone being loaded into.
- The loading screen title for Magus Tower has been changed to Eternal Citadel.
General UI Fixes - Tome of Knowledge: Various fixes and tweaks have been made to word wrapping and map elements. War Story sections and kill counts will now show and track correctly for the appropriate character.
- Character Panel: The dodge and parry stats should now update properly.
- Minimap: The minimap now has 3 levels of zoom and new map pins.
- Mail UI: Major improvements and fixes have been made to mail, sending, attachments, COD and tooltips. Characters can no longer send mail to themselves.
- Guild UI: The guild UI has undergone major tweaks and polish. Deleted players will now be properly deleted from the guild roster. The guild news window will now report cancelled calendar events.
- Salvaging: It’s in, with items, things to salvage, items to get from salvaging, various salvaging outcomes. Speak to your local salvaging trainer today!
- Crafting: Talisman making now adds bonuses based on player skill level. Players can no longer remove items from the Apothecary window while brewing.
- Death: Has a new look and feel. Try it out today!
- Key Bindings: Major fixes. Extra mouse buttons now bindable with other keys, and freed up a number of combinations and keys that weren’t persisting when set.
- Looting in parties and warbands with any loot setting should now be working.
- The default position for the chat window no longer covers the tactics and ability bars.
- Players from opposing realms will no longer be able to understand each other in /say.
- The trade window is now working. It should not steal items. It should not break after the first trade with any player, and adding or subtracting items from the trade should reset the accept status of both players.
- Moving the chat window while the text input window is open will no longer cause the chat window to stick to the mouse cursor.
- Automatic AFK messages wiil now be appended with "AFK message: ".
- Stacked items will now properly deplete when purchased from the buy back window.
- Deleting a mount from inventory or placing it in the bank will now cause the player to be dismounted.
- Right clicking an item while using the repair button will no longer sell the item to the merchant.
- The bank window now closes upon player death
- Falling damage now displays like combat damage.
- Attempting to inspect a player when the inspection window is already open will no longer cause the inspection window to cry.
General Changes and Bug Fixes: - Significantly improved NPC pathing. You should see better monster pathing across the board.
- We've improved pet responsiveness and behavior -- career pets should now follow their masters and attack targets much more realistically.
- We've improved our texture management system to further reduce texture blurriness problems reported by some users.
- We've added new 'Advanced' game and graphics settings that allow users to tweak their performance settings for many of the game's systems. This will give advanced users more control of the look and speed at which the game runs.
And Much, Much More! | 
09-02-2008, 04:35 PM
| | [EU] Guild Member | | Join Date: Aug 2008 Location: Italy
Posts: 198
| | Thought it was an "elder NDA" patch... but if you can share it, well... let me share my joy !
Tons of nice stuff there... and so many days to wait
Thanks Kier ! | 
09-02-2008, 04:45 PM
| | Senior Member | | Join Date: May 2008 Location: North West of England
Posts: 716
| | Quote:
Originally Posted by Itarrow Thought it was an "elder NDA" patch... but if you can share it, well... let me share my joy !
Tons of nice stuff there... and so many days to wait
Thanks Kier ! | There was an elder leak of it yesterday, but today GOA posted it themselves on their beta forums and graciously said : Quote:
You are free to share and discuss this information as you please. It will be on our website shortly.
-Magnus
__________________
English Community Manager
Peace, Love and WAAAAGH!!
| The Swordmaster changes and the ton of Tome related stuff to acquire has me most excited. | 
09-02-2008, 04:48 PM
|  | Member | | Join Date: Aug 2008 Location: Texas
Posts: 55
| | (gets slamed by a wall of text) no wonder they let you share it. 
So many changes, but they look good can't wait to see the difference from preview weekend. | 
09-02-2008, 04:49 PM
| | [EU] Guild Member | | Join Date: Aug 2008 Location: Italy
Posts: 198
| | Carefull... by looking at WHA it seems there's a bit of confusion between GOA saying it's ok to share it and Mythic saying no... 4.1 patch notes not available yet - Warhammer Forums EDIT: sorry for the post... I didn't noticed Kier update... | 
09-02-2008, 04:49 PM
|  | Senior Member | | Join Date: Jan 2008 Location: Odense, Denmark
Posts: 220
| | Heavens Blade (blade enchantment) for path og Hoeth == WIN!!!
and it even triggers a Heal over time effect that and the rest is super cool too
__________________ | 
09-05-2008, 11:07 AM
| | Senior Member | | Join Date: May 2008 Location: North West of England
Posts: 716
| | These are public now, with a few additions too... ~ New Stuff ~ Shadow Warrior
*Whirling Pin: Duration increased to 10 seconds. Swordmaster
*Ensorcelled Blow: Now obtained at rank 1.
*Graceful Strike: Now obtained at rank 6.
*Phantom's Blade: Now obtained at rank 5.
*Nature's Blade: Now obtained at rank 9.
*Heaven's Blade: Now obtained at rank 25. Effect has been changed, and it now has chance to trigger a resistance debuff.
*Protection of Hoeth: Absorb value increased.
*Gusting Wind: Now has 10 second reuse and will knock back. White Lion
*Lion's Roar: Is now a Single target taunt. | | Thread Tools | | | | Display Modes | Linear Mode |
Posting Rules
| You may not post new threads You may not post replies You may not post attachments You may not edit your posts HTML code is Off | | | All times are GMT -4. The time now is 06:36 AM. | | |